Difference between revisions of "ILevelUpXXMult"

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14 bytes added ,  12:33, 2 April 2006
"Ie."->"E.g.,", "recieve"->"receive", formatting
imported>JT
 
imported>JT
("Ie."->"E.g.,", "recieve"->"receive", formatting)
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The '''iLevelUp**Mult''' settings determine how many potential attribute points the player will have, depending how many times they have used a linked skill.  
The '''iLevelUp**Mult''' settings determine how many potential attribute points the player will have, depending how many times they have used a linked skill.  


Ie, if '''iLevelUp01Mult''' is set to '''2''', and the player level any skill linked to Strength only '''once''', the player will recieve an offer to increase strength with '''2''' at level up.


If the player levels any skills linked to Strength '''two times''' in total before level up, and '''iLevelUp02Mult''' is set to '''16''', the player will recieve an offer to increase strength by '''16''' when leveling.
''Example:''
: If '''iLevelUp01Mult''' is set to '''2''', and the player level any skill linked to Strength only '''once''', the player will recieve an offer to increase strength with '''2''' at level up.
 
: If the player levels any skills linked to Strength '''two times''' in total before level up, and '''iLevelUp02Mult''' is set to '''16''', the player will receive an offer to increase strength by '''16''' when leveling.




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