Difference between revisions of "Icons"
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→Size and Folder Paths: added a note regarding the use of mipmaps. not sure how many mipmaps should be used when using mipmaps....
imported>Puf the majic dragon (Added requirement) |
imported>Puf the majic dragon (→Size and Folder Paths: added a note regarding the use of mipmaps. not sure how many mipmaps should be used when using mipmaps....) |
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'''Note:''' If an icon is intended to replace a stock Oblivion icon, it is important to supply all four versions of the icon (or at least the 100%, 80%, and 50% sizes) - Bethesda has, and if you do not, you will only replace the full size version, and users who run a lower resolution will see the old icon. | '''Note:''' If an icon is intended to replace a stock Oblivion icon, it is important to supply all four versions of the icon (or at least the 100%, 80%, and 50% sizes) - Bethesda has, and if you do not, you will only replace the full size version, and users who run a lower resolution will see the old icon. | ||
'''Note:''' Icons can be created with mipmaps which the game will use for lower resolutions, negating the need to create four versions of an icon. However the CS will throw a non-critical error whenever it encounters an icon with mipmaps. | |||
== Stylistic Norms == | == Stylistic Norms == |