Difference between revisions of "Category:Jumping"
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m
Reverted edit of Av8Bli, changed back to last version by Entim
imported>Av8Bli m |
imported>TS7 m (Reverted edit of Av8Bli, changed back to last version by Entim) |
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Any time during the game when the player presses the jump button - and the player is able to jump (e.g. not flying or swimming) - the game will calculate a jump height based on [[Acrobatics]], [[fJumpHeightMin]] and [[fJumpHeightMax]]. | |||
The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]: | The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]: | ||
'''JumpHeight = [[fJumpHeightMin]] | '''JumpHeight = [[fJumpHeightMin]] + ([[fJumpHeightMax]] - [[fJumpHeightMin]]) / 100 * [[Acrobatics]]''' | ||
For example, when one has a skill of 10 in Acrobatics, the calculation will be: | For example, when one has a skill of 10 in Acrobatics, the calculation will be: | ||
JumpHeight = 64 | JumpHeight = 64 + (164 - 64) / 100 * 10 = 74 | ||
While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control. | While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control. |