Difference between revisions of "If"
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imported>TheImperialDragon (Minor note about <> and >< in scripting) |
imported>Wrye |
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Line 124: | Line 124: | ||
IF IsActor != 0 && Flag != 0 | IF IsActor != 0 && Flag != 0 | ||
== Assignment == | |||
The result of logical expressions can be saved to variables just like the results of mathematical expressions. E.g. you can do this: | |||
set bResult to c == -3 && b == 20 | |||
set bTest to c == -3 && b == 20 && a == 17 | |||
You can use this to '''invert a logical value''': | |||
set bValue to ( bValue == 0 ) | |||
If bValue is intially 1 (True), then it will be reset to 0 (False). Or if initially 0 (False), it will be reset to 1 (True). | |||
== Notes == | == Notes == |