Difference between revisions of "Category:Leveled Lists"

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A leveled list is an object type for generating references based on the level of the player. When the game needs to load the reference for a particular leveled list object, it looks at the data on the leveled list, makes a calculation and determines which of the available objects will be used to generate the actual reference.
Leveled lists are used to create dynamism in the game world. In general, leveled lists can be used to introduce random chance into events - characters being equipped at random with one of a set of weapons - or they can be used to scale the environment to the player's level - seeing a Rat at level 1 and a Mountain Lion at level 17. Many leveled lists focus on providing one or the other, but they can also be partially random, partially level-based, depending on the way they are set up.


For example, a leveled creature list may have two creatures listed, a goblin for level one, and a wolf for level six. If the player is less than level 6, a goblin is placed. If the player is level six or higher, a wolf is placed.
== Types of Leveled List ==


Leveled lists can be nested. By convention, the lowest level lists have prefixes of LL0. The LL1 lists usually contain objects or LL0 lists. The LL2 lists usually contain LL1 or occasionally LL2 lists.
There are, by default, two types of leveled list: [[Leveled Creature|Leveled creatures]], [[Leveled Spells|leveled spells]], and [[Leveled Item|leveled items]]. These are pretty similar and the differences are pretty self-explanatory. See the individual pages for more information.


== Leveled Lists and Compatibility ==


<div><span style="font-size: 142%; font-weight: bold;">Articles in category "Leveled Lists"</span></div>
Leveled lists are one of the greatest sources of incompatibility between mods. This is largely due to the nature of Forms within Oblivion.esm and in various esp files, and how Oblivion loads plug-ins. For more information on that, see [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=888090&view=findpost&p=12990534 here].
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There are 6 articles in this category.  


<span style="font-size: 132%; font-weight: bold;">H</span>
The main point is that adding anything to any list ''changes'' that list. Only one mod may change any list; any mod that does so will ''overwrite'' any previous mods that change the same list. This means if two mods add things to the same list, only the one which loads last will actually work.
*[[How Oblivion engine deals with NPC leveled equipment]]


<span style="font-size: 132%; font-weight: bold;">I</span>
For more information on this, please see [[Leveled List Compatibility Techniques]].
*[[ILevCreaLevelDifferenceMax]]
*[[ILevItemLevelDifferenceMax]]


<span style="font-size: 132%; font-weight: bold;">L</span>
== Leveled Lists and OBSE ==
*[[Leveled Creature]]
 
*[[Leveled Item]]
The [[:Category:Oblivion Script Extender|Oblivion Script Extender]] allows scripts to modify leveled lists dynamically. There are a number of nuances to this, especially when including objects which are neither actors nor items in the lists. For more information, see [[:Category:Leveled List Functions (OBSE)|Leveled List Functions]].
*[[Leveled Spell]]
 
== Leveled Lists and Game Settings ==
 
Two [[:Category:Settings|Game Settings]] affect leveled lists:
* [[ILevCreaLevelDifferenceMax]]
* [[ILevItemLevelDifferenceMax]]


[[Category:Objects]]
[[Category:Objects]]

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