Difference between revisions of "Category:Leveled Lists"
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→General List Behavior: clarity
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imported>Dev akm (→General List Behavior: clarity) |
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All leveled lists have some similar behaviors. They return one or more objects from the list, may select objects randomly, and may be arranged into "level tiers" to produce different results depending on the player and/or actor's level. | All leveled lists have some similar behaviors. They return one or more objects from the list, may select objects randomly, and may be arranged into "level tiers" to produce different results depending on the player and/or actor's level. | ||
By default, the lists will return an object from the level tier | By default, the lists will return an object from the level tier closest to but not exceeding the player's level. If only one entry exists at the closest level tier, then the selection will not be random. If two or more entries exist at the closest tier, then the selection will be randomized from these entries. | ||
Item lists carried by an actor gain an additional rule: the selection will be made based on either the player's level or the actor's level, whichever is lower. This prevents low-level NPCs or creatures from getting powerful items just because the player has achieved a high level, but it also prevents high-level NPCs from getting powerful items when the player has a lower level. | Item lists carried by an actor gain an additional rule: the selection will be made based on either the player's level or the actor's level, whichever is lower. This prevents low-level NPCs or creatures from getting powerful items just because the player has achieved a high level, but it also prevents high-level NPCs from getting powerful items when the player has a lower level. |