Difference between revisions of "IsAttacking"
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imported>SpookyFX |
imported>SpookyFX |
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* Will return 1 while the player is attacking, sometimes even longer than [[IsCasting]]. Thus this will not work: | * Will return 1 while the player is attacking, sometimes even longer than [[IsCasting]]. Thus this will not work: | ||
'''Syntax:''' | |||
if MyRef.isattacking == 1 && MyRef.iscasting == 0 | if MyRef.isattacking == 1 && MyRef.iscasting == 0 | ||
message"I am attacking but not casting!" | message"I am attacking but not casting!" | ||
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Use this instead: | Use this instead: | ||
'''Syntax:''' | |||
if MyRef.AnimPathIncludes "attack" == 1 && MyRef.AnimPathIncludes "cast" == 0 | if MyRef.AnimPathIncludes "attack" == 1 && MyRef.AnimPathIncludes "cast" == 0 | ||
message"I am attacking but not casting!" | message"I am attacking but not casting!" |