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Difference between revisions of "IsClassAttribute"

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186 bytes added ,  14:01, 24 September 2011
m
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imported>Haama
(Fixed syntax, example, added link to Stats list)
imported>EShaeffer54
m (None)
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  set attribute to player.IsClassAttribute Agility
  set attribute to player.IsClassAttribute Agility
  if (attribute == 1)
  if (attribute == 1)
  messagebox "Agility is one of the Attributes of your class."
messagebox "Agility is one of the Attributes of your class."
  else
  else
  messagebox "Agility is NOT one of the Attributes of your class."
messagebox "Agility is NOT one of the Attributes of your class."
  endif
  endif


==Notes==
==Notes==
*If called on a reference it will attempt to find the class from that referenced NPC and use that.
*If called on a reference it will attempt to find <span class="plainlinks">[http://ibsdietplan.org <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">IBS</span>] the class from that referenced NPC and use that.
*If a class FormID is passed, that takes precedence.
*If a class FormID is passed, that takes precedence.


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