Difference between revisions of "IsKeyPressed"

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133 bytes removed ,  14:22, 28 October 2007
Actually, affects TapKey in general
imported>Haama
(→‎Notes: Clarify DisableKey/TapKey/IsKeyPressed)
imported>Haama
(Actually, affects TapKey in general)
Line 91: Line 91:
endif</pre>
endif</pre>
* This function won't work correctly under Windows 2000 unless the .ini setting '''bBackgrounKeyboard''' is set to 1. You can use [[con_SetINISetting]] to do this (make sure to set it whenever the game is loaded).
* This function won't work correctly under Windows 2000 unless the .ini setting '''bBackgrounKeyboard''' is set to 1. You can use [[con_SetINISetting]] to do this (make sure to set it whenever the game is loaded).
* To clear up the [[DisableKey#Notes|notes from DisableKey]] - Once the key has been disabled, TapKey will still work and the key will function, but it won't be detected by IsKeyPressed.
* Will not detect keys force-pressed with [[TapKey]].


==See Also==
==See Also==
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