Difference between revisions of "Category:MenuMate"

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2 bytes removed ,  02:01, 30 November 2008
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imported>Speedo
imported>Speedo
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==Miscellaneous==
==Miscellaneous==
*Magic effect scripts should generally be avoided for displaying MenuMate menus.  They '''can not''' be used if your menu attempts to use any variables (attempting to use them will likely cause a crash).  If your menu does not use variable then it should work, however [[mmGetStatus]] will not be able to track your menu's status correctly.
*Magic effect scripts should generally be avoided for displaying MenuMate menus.  They '''can not''' be used if your menu attempts to use any variables (attempting to use them will likely cause a crash).  If your menu does not use variable then it should work, however [[mmGetStatus]] will not be able to track your menu's status correctly.
*Be sure that you use [[mmGetStatus]] to be sure that your menu has completed successfully before using settings or information from it.
*Be sure that you use [[mmGetStatus]] to check that your menu has completed successfully before using settings or information from it.
*All XML files must be located under the path "..\My Documents\My Games\Oblivion\MenuMate\", though you may specify additional sub-folders within that directory.
*All XML files must be located under the path "..\My Documents\My Games\Oblivion\MenuMate\", though you may specify additional sub-folders within that directory.
*MenuMate saves '''no''' additional data to the hard drive, and uses little memory in game.  Your menu is loaded when you request that it be displayed, and is cleared from memory when it exits.
*MenuMate saves '''no''' additional data to the hard drive, and uses little memory in game.  Your menu is loaded when you request that it be displayed, and is cleared from memory when it exits.
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