Difference between revisions of "SetVelocity"

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3 bytes added ,  12:21, 6 September 2011
Undo revision 47923 by Mitchalek (talk) — each is correct, see GetLocalGravity/SetLocalGravityVector
imported>Mitchalek
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imported>DragoonWraith
(Undo revision 47923 by Mitchalek (talk) — each is correct, see GetLocalGravity/SetLocalGravityVector)
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* Actors on the ground may be impossible to move due to friction; use [[MoveTo]] or similar to lift them off the ground.
* Actors on the ground may be impossible to move due to friction; use [[MoveTo]] or similar to lift them off the ground.
* Gravity is ''also'' applied to the actor: you must supply a velocity equal to at least <tt>( -([[GetLocalGravity]] ''axis'') / [[Oblivion Units|(21+1/3)]] )</tt> on Z axis in order to cancel it out.
* Gravity is ''also'' applied to the actor: you must supply a velocity equal to at least <tt>( -([[GetLocalGravity]] ''axis'') / [[Oblivion Units|(21+1/3)]] )</tt> on each axis in order to cancel it out.


[[Category:Functions]]
[[Category:Functions]]

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