Difference between revisions of "SetVelocity"
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Undo revision 47923 by Mitchalek (talk) — each is correct, see GetLocalGravity/SetLocalGravityVector
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* Actors on the ground may be impossible to move due to friction; use [[MoveTo]] or similar to lift them off the ground. | * Actors on the ground may be impossible to move due to friction; use [[MoveTo]] or similar to lift them off the ground. | ||
* Gravity is ''also'' applied to the actor: you must supply a velocity equal to at least <tt>( -([[GetLocalGravity]] ''axis'') / [[Oblivion Units|(21+1/3)]] )</tt> on | * Gravity is ''also'' applied to the actor: you must supply a velocity equal to at least <tt>( -([[GetLocalGravity]] ''axis'') / [[Oblivion Units|(21+1/3)]] )</tt> on each axis in order to cancel it out. | ||
[[Category:Functions]] | [[Category:Functions]] |