Difference between revisions of "Simulating new functions"
Jump to navigation
Jump to search
no edit summary
imported>DragoonWraith |
imported>JustTim |
||
Line 291: | Line 291: | ||
set Function.fResult2 to AngleA * xcoeff ;Cos</pre> | set Function.fResult2 to AngleA * xcoeff ;Cos</pre> | ||
Haven't tested this too. I hope it works. Many thanks to mrflippy and Grundulum for this function! --[[User:JustTim|JustTim]] 19:35, 6 May 2006 (EDT) | Haven't tested this too. I hope it works. Many thanks to mrflippy and Grundulum for this function! --[[User:JustTim|JustTim]] 19:35, 6 May 2006 (EDT) | ||
Damn, I've once again found a great limitation in scripting: It is obviously impossible to define new variables in a quest stage. It compiles, but they'll always have a value of 0. To get the above sampes to work you'll have to define all vars in the function quest script instead of the stage. i'm testing it further. --[[User:JustTim|JustTim]] 21:55, 6 May 2006 (EDT) | |||
[[Category:Useful Code]] | [[Category:Useful Code]] | ||
[[Category:Solutions]] | [[Category:Solutions]] |