Difference between revisions of "Sound"

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17 bytes added ,  19:08, 12 April 2006
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imported>Mrflippy
imported>Bigwayne
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'''Add Sound File:''' Click this button in order to select the file that this sound will point to (the file that will be played when this sound is called in the game).
'''Add Sound File:''' Click this button in order to select the file that this sound will point to (the file that will be played when this sound is called in the game).


* Like most dialogs in TES, in order to use the "Add Sound File" button, a familiar directory hierarchy must exist relative to the Master file. To add new sounds, they must reside under the "Oblivion\Data\Sound\fx" directory. '''This directory must exist before the Open File dialog will appear.'''
* Like most dialogs in the Construction Set, in order to use the "Add Sound File" button, a familiar directory hierarchy must exist relative to the Master file. To add new sounds, they must reside under the "Oblivion\Data\Sound\fx" directory. '''This directory must exist before the Open File dialog will appear.'''


'''Play:''' Plays the current sound file if one is being pointed to.
'''Play:''' Plays the current sound file if one is being pointed to.
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