Difference between revisions of "Sound"

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84 bytes added ,  06:40, 29 June 2006
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* Like most dialogs in the Construction Set, in order to use the "Add Sound File" button, a familiar directory hierarchy must exist relative to the Master file. To add new sounds, they must reside under the "Oblivion\Data\Sound\fx" directory. '''This directory must exist before the Open File dialog will appear.'''
* Like most dialogs in the Construction Set, in order to use the "Add Sound File" button, a familiar directory hierarchy must exist relative to the Master file. To add new sounds, they must reside under the "Oblivion\Data\Sound\fx" directory. '''This directory must exist before the Open File dialog will appear.'''
* Although you may select any file from the open dialog, only wave files are valid.


'''Play:''' Plays the current sound file if one is being pointed to.
'''Play:''' Plays the current sound file if one is being pointed to.
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