Difference between revisions of "Sound"

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85 bytes added ,  15:27, 23 February 2009
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imported>Dev akm
(How to change mesh animation sounds note by XMarksTheSpot)
imported>Dev akm
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'''ID:''' The name of the sound. Sounds can be directly associated with some object types, such as containers, doors, creatures, and [[Magic Effects]], using TESCS. They can also be indirectly associated with some objects via the mesh file (some meshes have a sound associated with a certain material name or animation state). The Sound ID is also used when compiling scripts that play a sound (i.e., using [[PlaySound]]).  
'''ID:''' The name of the sound. Sounds can be directly associated with some object types, such as containers, doors, creatures, and [[Magic Effects]], using TESCS. They can also be indirectly associated with some objects via the mesh file (some meshes have a sound associated with a certain material name or animation state). The Sound ID is also used when compiling scripts that play a sound (i.e., using [[PlaySound]]).  


To change a sound that's linked via a mesh animation, you'll need a tool like [[NifSkope]]. Open the .kf files (e.g., idle.kf) and look for a NiTextKeyExtraData node. In it you'll find a list of strings associated with time values. Look for entries containing 'Sound: SoundID' (e.g., Sound: ENDDragonWingFlap01). These entries make the game play that Sound ID at the specified time in the animation cycle.
To change a sound that's linked via a mesh animation, you'll need a tool like [[NifSkope]]. Open the animation .kf file (e.g., idle.kf) or in some cases the mesh itself (if the animation is embedded in the .nif) and look for a NiTextKeyExtraData node. In it you'll find a list of strings associated with time values. Look for entries containing 'Sound: SoundID' (e.g., Sound: ENDDragonWingFlap01). These entries make the game play that Sound ID at the specified time in the animation cycle.


'''Add Sound File:''' Click this button in order to select the file that this sound will point to (the file that will be played when this sound is called in the game).
'''Add Sound File:''' Click this button in order to select the file that this sound will point to (the file that will be played when this sound is called in the game).
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