Difference between revisions of "TES4Edit Cleaning Guide"

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401 bytes added ,  12:44, 4 September 2011
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imported>XJDHDR
(→‎List of Mods Needing Cleaning: Added a few mods from the BOSS thread.)
imported>WalkerInShadows
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==Artefacts of the Ancestors.esp Special Cleaning Instructions==
==Artefacts of the Ancestors.esp Special Cleaning Instructions==


This mod contains two cells that share the same FormID (DELETEDHdADungeon and DELETEDHdAHaus, with FormID XX000CE8). This will cause TES4Edit to error when you attempt to open the plugin to clean it. There are two methods to correct this:
This mod contains two cells that share the same FormID (DELETEDHdADungeon and DELETEDHdAHaus, with FormID XX000CE8). This will cause TES4Edit to error when you attempt to open the plugin to clean it. There are two methods to correct this:
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This will allow you to edit the plugin in TES4Edit and clean things up.
This will allow you to edit the plugin in TES4Edit and clean things up.
==BattlehornCastleEnhanced.esp Special Cleaning Instructions==
Before this mods can be cleaned automatically, an incorrectly placed object that causes errors must be removed. To do so, the following must be done in TES4Edit:
Load the mod in TES4Edit. Once it has finished loading, search for the FormID 01012EC4 using the box in the upper left of the window. Once found, right-click the record and select "Remove". Say OK to the message and quit TES4Edit, saving the plugin. You can now re-load the plugin in TES4Edit for automatic cleaning.


==Book Jackets Oblivion.esp Special Cleaning Instructions==
==Book Jackets Oblivion.esp Special Cleaning Instructions==
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There's one wild edit changing the water height in Worldspace cell (26, -42). To remove this, open in TES4Edit, and expand "Worldspace", then expand "0000003C - Tamriel". Now the second row down called "Block 0, -2" is what needs to be removed. Right-click on "Block 0, -2" and pick "Remove" from the menu. Say OK to the message and close TES4Edit and save the .esp.
There's one wild edit changing the water height in Worldspace cell (26, -42). To remove this, open in TES4Edit, and expand "Worldspace", then expand "0000003C - Tamriel". Now the second row down called "Block 0, -2" is what needs to be removed. Right-click on "Block 0, -2" and pick "Remove" from the menu. Say OK to the message and close TES4Edit and save the .esp.
==KvatchRising.esp Special Cleaning Instructions==
Kvatch Rising incorrectly modifies the script for Alawen, the advanced Marksman trainer. To correct this, the following must be done in TES4Edit:
expand the branch for KvatchRising.esp. Then expand the branch for "Script". The first one on the list will be formID 000A79EC. Right click on that script, select "change form ID" and change it to: 030A79EC.
You'll get another menu that comes up with some NPCs listed. Right click anywhere in the group of NPCs, hit "select all", then hit OK twice. If it worked correctly, you'll see a message at the bottom of the right pane of the app that says:
10 records out of 10 total records which reference FormID [000A79EC] have been updated to [030A79EC]
Close TES4Edit and let it save the changes.
==Shadow Ranger.esp Special Cleaning Instructions==
These records have been attributed to breaking access to some containers in Abandoned Mine. Use TES4Edit to remove these records manually:
NAZStaticRef
NAZBearRef
NAZLionRef
NAZLion1Ref
NAZLion2Ref
NAZLion3Ref
NAZLion4Ref
NAZMarkerRef
NAZMarker2Ref
NAZMarker3Ref
NAZMenuRef
NAZPantherRef
NAZWolfRef
NAZWolf1Ref
NAZWolf2Ref
NAZWolf3Ref
NAZWolf4Ref


==Waterfront Shack.esp Special Cleaning Instructions==
==Waterfront Shack.esp Special Cleaning Instructions==
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XX000EE8
XX000EE8
XX000EE7
XX000EE7
==KvatchRising.esp Special Cleaning Instructions==
Kvatch Rising incorrectly modifies the script for Alawen, the advanced Marksman trainer. To correct this, the following must be done in TES4Edit:
expand the branch for KvatchRising.esp. Then expand the branch for "Script". The first one on the list will be formID 000A79EC. Right click on that script, select "change form ID" and change it to: 030A79EC.
You'll get another menu that comes up with some NPCs listed. Right click anywhere in the group of NPCs, hit "select all", then hit OK twice. If it worked correctly, you'll see a message at the bottom of the right pane of the app that says:
10 records out of 10 total records which reference FormID [000A79EC] have been updated to [030A79EC]
Close TES4Edit and let it save the changes.
==BattlehornCastleEnhanced.esp Special Cleaning Instructions==
Before this mods can be cleaned automatically, an incorrectly placed object that causes errors must be removed. To do so, the following must be done in TES4Edit:
Load the mod in TES4Edit. Once it has finished loading, search for the FormID 01012EC4 using the box in the upper left of the window. Once found, right-click the record and select "Remove". Say OK to the message and quit TES4Edit, saving the plugin. You can now re-load the plugin in TES4Edit for automatic cleaning.


=List of Mods Already Clean=
=List of Mods Already Clean=

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