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Difference between revisions of "Texture Replacer/Tutorial"
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====2. Make a copy of the NIF file you want to retexture==== | ====2. Make a copy of the NIF file you want to retexture==== | ||
:Best create a new folder for all models that belong to your mod and copy the models you want to retexture in there, you can rename them if you like but you don't need to as long as you use a new folder and not the one the NIF was originally in. | :Best create a new folder for all models that belong to your mod and copy the models you want to retexture in there, you can rename them if you like but you don't need to as long as you use a new folder and not the one the NIF was originally in. | ||
:For this tutorial we use a copy of '''Oblivion\Data\meshes\clutter\signs\signtwosisterslodge.nif''' | |||
:[[image:Tr0.jpg]] | |||
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:''(You should get [[TR_Retexturing_Tool|TR]] now, if you haven't already.)'' | :''(You should get [[TR_Retexturing_Tool|TR]] now, if you haven't already.)'' | ||
:Either use "open with" in the context menu, or start TR and browse for your NIF file. In the context menu's "open with" dialogue you can also set TR to be the program that is used to open NIF files when you doubleclick them. | :Either use "open with" in the context menu, or start TR and browse for your NIF file. In the context menu's "open with" dialogue you can also set TR to be the program that is used to open NIF files when you doubleclick them. | ||
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