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Difference between revisions of "Texture Replacer/Tutorial"
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→1. Extract the original NIF from the BSA-File
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====1. Extract the original NIF from the BSA-File==== | ====1. Extract the original NIF from the BSA-File==== | ||
:Install [[BSA Commander]] and doubleclick on '''Oblivion - Meshes.bsa''' Click on "Unpack" select a folder where you want to store your original textures, and click on "Unpack" again. | :Install [[BSA Commander]] and doubleclick on '''Oblivion - Meshes.bsa''' located in your Oblivion Data folder. Click on "Unpack" select a folder where you want to store your original textures, and click on "Unpack" again. | ||
:You also need to extract '''Oblivion - Textures - Compressed.bsa''' those are the original textures you will use as templates for creating new textures. | :You also need to extract '''Oblivion - Textures - Compressed.bsa''' those are the original textures you will use as templates for creating new textures. | ||
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====2. Make a copy of the NIF file you want to retexture==== | ====2. Make a copy of the NIF file you want to retexture==== | ||
:Best create a new folder for all models that belong to your mod and copy the models you want to retexture in there, you can rename them if you like but you don't need to as long as you use a new folder and not the one the NIF was originally in. | :Best create a new folder for all models that belong to your mod and copy the models you want to retexture in there, you can rename them if you like but you don't need to as long as you use a new folder and not the one the NIF was originally in. |