Difference between revisions of "The Elder Scrolls Construction Set"

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Fixed caveat to only include CSv1.2, not SI
imported>Haama
(Caveat for needing latest Ob patch for latest CS patch)
imported>Haama
(Fixed caveat to only include CSv1.2, not SI)
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There are also a few bugs introduced in version 1.2. Most notably, the utility which created the lip synch files for voiced dialogue is '''broken'''. It will not work. For more information on bugs introduced by the editor version 1.2, see [http://www.bethsoft.com/bgsforums/index.php?showtopic=701099 this thread on the ESF].
There are also a few bugs introduced in version 1.2. Most notably, the utility which created the lip synch files for voiced dialogue is '''broken'''. It will not work. For more information on bugs introduced by the editor version 1.2, see [http://www.bethsoft.com/bgsforums/index.php?showtopic=701099 this thread on the ESF].


In addition, anyone who has not fully patched their game to the latest version will not be able to use mods created with the Construction Set v1.2. However, if you're sure your mod doesn't use any textures/sounds/scripts/quests/absolutely anything from Shivering Isles and CSv1.2, you can use Wyre Bash to return the plug-in version to 0.8, which will allow those with older Oblivion patches to play the plug-in.
In addition, anyone who has not fully patched their game to the latest version will not be able to use mods created with the Construction Set v1.2. However, if the mod doesn't use any of the CSv1.2 functions, you can use Wyre Bash to return the mod's version to 0.8, which will allow those with older Oblivion patches to play the mod.


== The Construction Set v1.0 ==
== The Construction Set v1.0 ==
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