Difference between revisions of "Tree"
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Tree objects are randomly created and generated by SpeedTreeCAD and are then imported into The Elder Scrolls Construction Set as .SPT files. The reference in the world uses the data shown in the base object window to determine how the tree behaves and is displayed. To create a new tree object, press the Insert key or right-click and choose the '''New''' option in the Tree tab of the [[Object Window]]. Double left-click on any reference in the list to open its base object window. Press the '''Select SPT File''' button to add a new tree model. Press the '''Select Leaf Texture''' button to choose which foliage texture is used for the tree. A preview thumbnail of the | Tree objects are randomly created and generated by SpeedTreeCAD and are then imported into The Elder Scrolls Construction Set as .SPT files. The reference in the world uses the data shown in the base object window to determine how the tree behaves and is displayed. To create a new tree object, press the Insert key or right-click and choose the '''New''' option in the Tree tab of the [[Object Window]]. Double left-click on any reference in the list to open its base object window. Press the '''Select SPT File''' button to add a new tree model. Press the '''Select Leaf Texture''' button to choose which foliage texture is used for the tree. A preview thumbnail of the selected texture is displayed below the button. | ||
:*'''ID''' Type the name of the [[Object reference|reference ID]] for the tree object here. | :*'''ID''' Type the name of the [[Object reference|reference ID]] for the tree object here. |