Difference between revisions of "Tree"
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Collision hulls for SpeedTree objects are created automatically, based on the height and radius of the trunk, as defined in a .spt file. Small values, such as those for a bush or shrub, will be ignored and these objects won't have collision unless manually created. To create | Collision hulls for SpeedTree objects are created automatically, based on the height and radius of the trunk, as defined in a .spt file. Small values, such as those for a bush or shrub, will be ignored, and these objects won't have collision unless manually created. To manually create a tree's collision, place a .nif in the '''Data\Meshes\Trees''' directory with the same name as the .spt file it will used for. Make sure the pivot point of the collision mesh is aligned with that of the .spt file (usually at the very base of the tree). | ||
[[Category:World Objects]] | [[Category:World Objects]] |