Difference between revisions of "Tree"
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→Base Object Fields
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*'''Billboard Dimensions:''' Represented by '''Width''' and '''Height''' fields, in [[exterior cells|units]], Used for tree billboard shapes. Most of the time, these values should be identical to each other. ''Range: 0 to ∞'' | *'''Billboard Dimensions:''' Represented by '''Width''' and '''Height''' fields, in [[exterior cells|units]], Used for tree billboard shapes. Most of the time, these values should be identical to each other. ''Range: 0 to ∞'' | ||
*'''Rock Speed:''' Modulates the rotation speed of the leaf/foliage billboards about their billboard (camera) axis. ''Range: 0 to ∞'' | *'''Rock Speed:''' Modulates the rotation speed of the leaf/foliage billboards about their billboard (camera) axis. ''Range: 0 to ∞'' | ||
*'''Rustle Speed:''' | *'''Rustle Speed:''' This number modulates the rotation speed of the leaf/foliage billboards about the up axis perpendicular to their billboard (camera) axis. ''Range: 0 to ∞'' | ||
*'''SPT File:''' 3D tree model to display the tree ingame | *'''SPT File:''' 3D tree model to display the tree ingame | ||
*'''Leaf Texture:''' Foliage texture used by the tree ingame | *'''Leaf Texture:''' Foliage texture used by the tree ingame | ||
== Notes == | == Notes == |