Difference between revisions of "Tree"

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2 bytes removed ,  22:18, 12 April 2009
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imported>Shademe
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imported>Shademe
 
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*'''Billboard Dimensions:''' Represented by '''Width''' and '''Height''' fields, in [[exterior cells|units]], Used for tree billboard shapes. Most of the time, these values should be identical to each other. ''Range: 0 to ∞''
*'''Billboard Dimensions:''' Represented by '''Width''' and '''Height''' fields, in [[exterior cells|units]], Used for tree billboard shapes. Most of the time, these values should be identical to each other. ''Range: 0 to ∞''
*'''Rock Speed:''' Modulates the rotation speed of the leaf/foliage billboards about their billboard (camera) axis. ''Range: 0 to ∞''
*'''Rock Speed:''' Modulates the rotation speed of the leaf/foliage billboards about their billboard (camera) axis. ''Range: 0 to ∞''
*'''Rustle Speed:''' MThis number modulates the rotation speed of the leaf/foliage billboards about the up axis perpendicular to their billboard (camera) axis. ''Range: 0 to ∞''
*'''Rustle Speed:''' This number modulates the rotation speed of the leaf/foliage billboards about the up axis perpendicular to their billboard (camera) axis. ''Range: 0 to ∞''
*'''SPT File:''' 3D tree model to display the tree ingame
*'''SPT File:''' 3D tree model to display the tree ingame
*'''Leaf Texture:''' Foliage texture used by the tree ingame
*'''Leaf Texture:''' Foliage texture used by the tree ingame


== Notes ==
== Notes ==
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