Difference between revisions of "TriggerHitShader"

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Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps or other "earth shaking" activators.
Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps, other "earth shaking" activators, and inebriation effects.




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