Difference between revisions of "Understanding Mod Conflict Reports"
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Understanding Mod Conflict Reports (edit)
Revision as of 11:11, 27 September 2006
, 11:11, 27 September 2006→the technical side of conflicts
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=== | === The Technical Side of Conflicts === | ||
No one wants problems with their game, of course. But what many people don't take into account is that this is the '''''fourth''''' game in the Elder Scrolls series. Bethesda has made many changes in the underpinnings of Oblivion to adjust for issues recognized from previous games-- most notably ''TES 3: Morrowind'', which is still being played and modded today, four years after its release. | No one wants problems with their game, of course. But what many people don't take into account is that this is the '''''fourth''''' game in the Elder Scrolls series. Bethesda has made many changes in the underpinnings of Oblivion to adjust for issues recognized from previous games-- most notably ''TES 3: Morrowind'', which is still being played and modded today, four years after its release. |