Difference between revisions of "Understanding Mod Conflict Reports"
Jump to navigation
Jump to search
Understanding Mod Conflict Reports (edit)
Revision as of 12:26, 27 September 2006
, 12:26, 27 September 2006→False Positives
imported>Motub |
imported>Motub |
||
Line 126: | Line 126: | ||
=== False Positives === | === False Positives === | ||
This results in the first, and most common, type of 'false positive' in the Conflict Detector; mods that in fact work fine together (because they change items in different sub-categories of the major category and therefore dont really affect each other), but are listed as big red major conflicts simply because their changes occur in the same major category. These conflicts are unremoveable (they will always appear, irrespective of load order, unless the mods are physically merged into one), but are almost always ignorable, except in a few special cases (such as the '''Elaborate Eyes''' mod, or any mods containing Elaborate Eyes, for example), | This idea that each mod is an island would be OK, except for the way OB is structured technically-- in categories of information, as Martigen has listed above. If one considers the major category of RACE, for example, it seems perfectly logical that the sub-categories would include such items as 'Hair', 'Eyes' and "Abilities' (since every race has hair, eyes, and many have abilities specific to the race, such as the Khajiit's Night Eye, or the Wood Elf's Detect Life). The problems start, however, when one mod changes information in a sub-category of a major category (like eyes), and another mod changes information a different sub-category of that same major category (like hair). Because module encapsulation is a gross, blunt tool, rather than a precision tool (a cleaver, rather than a surgeon's scalpel) these two mods will be considered as conflicting, because they make changes to the same major category (RACE), without reference to what they change within that major category. | ||
This results in the first, and most common, type of 'false positive' in the Conflict Detector; mods that in fact work fine together (because they change items in different sub-categories of the major category and therefore dont really affect each other), but are listed as big red major conflicts simply because their changes occur in the same major category. These conflicts are unremoveable (they will always appear, irrespective of load order, unless the mods are physically merged into one), but are almost always ignorable, except in a few special cases (such as the '''Elaborate Eyes''' mod, or any mods containing Elaborate Eyes, for example), which are usually stated in large letters in the special case mod's readme (and if they aren't, they should be). | |||
=== Intentional Duplication === | === Intentional Duplication === |