Difference between revisions of "Visible When Distant Tutorial"
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Visible When Distant Tutorial (edit)
Revision as of 00:43, 25 September 2011
, 00:43, 25 September 2011Reverted edits by EShaeffer54 (talk) to last revision by Bruneauinfo
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imported>DragoonWraith m (Reverted edits by EShaeffer54 (talk) to last revision by Bruneauinfo) |
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'''Note:''' If you have tried this and it still isn't working quite right, try going to World->World Testing->Update Distant LOD. Thanks to dung_beetle for pointing that out. | '''Note:''' If you have tried this and it still isn't working quite right, try going to World->World Testing->Update Distant LOD. Thanks to dung_beetle for pointing that out. | ||
'''Another note:''' If it still doesn't work, try [[TES4qLOD]] program, which should generate all VWD objects without any crashes. Using special options, it can also generate all distant objects, even when those objects are not flagged as VWD. However remember that each of those objects, except standard | '''Another note:''' If it still doesn't work, try [[TES4qLOD]] program, which should generate all VWD objects without any crashes. Using special options, it can also generate all distant objects, even when those objects are not flagged as VWD. However remember that each of those objects, except standard "ModelName.nif" file, must have a "ModelName_far.nif" in the same "data\meshes\..." directory, otherwise it will not be visible in the game from distant. Note that many vanilla objects, even buildings, do not have a "_far" model, and in these cases you should make simplified "_far" nif versions. | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
[[Category:Worldbuilding_Tutorials]] | [[Category:Worldbuilding_Tutorials]] |