Difference between revisions of "Talk:3ds Max/NifSkope: Custom Weapons"

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imported>Shon
m (Talk:Custom Weapons with Nifskope moved to Talk:Custom Weapons with NifSkope)
imported>Batesmotel34
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When I put the texture to the model and open it in NifSkope I get this error:
I have a copy of 3dsMAx that I picked up at a computer show a year or so ago, but I believe it is version 7 (or whatever was the correct version for Morrowind modding). Should the instructions in this tutorial apply to that version as well as version 8? For what it's worth, the link in the tutorial to the trial version of 3dsMAx Version 8 now seems to point to Version 9. Again, I don't know if that version would be compatible with the tutorial or not. Thanks in advance.
<pre>failed to load block number 8 (NiAlphaProperty) previous block was NiPixelData
failed to load nif from file  "C:\PROGRA~1\3DSTUD~1\meshes\rocket15.nif"
texLoadRaw() : unsupported image depth 0 / 4</pre>
The model doesn't show up. I made a UVS map and followed the instructions on baking textures as best I could. Anyone know the problem? --[[User:Omzy|Omzy]] 17:16, 21 June 2006 (EDT)
:-->Question added to Questions category<--
 
== Asking for help ==
 
In the tutorial Step 5:
<pre>Change the number under value to the number of the block you just pasted.</pre>
 
What number should I change?--[[User:Raymond|Raymond]]
 
 
:The one that is selected in the [http://smg.photobucket.com/albums/v665/EdgeOfForever/?action=view&current=meshnifindicies.jpg Screenshot]--[[User:JOG|JOG]] 11:26, 11 July 2006 (EDT)
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