Difference between revisions of "Talk:Activate"
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imported>Tegid m |
imported>Kkuhlmann |
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--[[User:Tegid|Tegid]] 15:13, 12 April 2006 (EDT) So three questions. | --[[User:Tegid|Tegid]] 15:13, 12 April 2006 (EDT) So three questions. | ||
* That reset happens when the OnActivate block starts or stops? (So if I send another activate before it is finished with its block, will it be cleared when its block ends and therefore never happen?) | * That reset happens when the OnActivate block starts or stops? (So if I send another activate before it is finished with its block, will it be cleared when its block ends and therefore never happen?) | ||
*:--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 14 April 2006 (EDT): Reset happens when the script is finished processing. So calling Activate on an object from within its own script won't work. | |||
* As long as I've used PlaceAtMe to create this object, the second section shouldn't apply correct? | * As long as I've used PlaceAtMe to create this object, the second section shouldn't apply correct? | ||
*:--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 14 April 2006 (EDT): Rephrase the question to be more specific. I don't understand what you're asking. | |||
* Are script blocks atomic? | * Are script blocks atomic? | ||
*:--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 14 April 2006 (EDT): I don't know that I understand what you're asking. You CAN have more than one script block of the same type in a script -- since the flags are cleared at the end of the script, any number of blocks of the same type can exist in the script just fine. Why you'd want to do this, I don't know. But you could. If that's what you were asking. |