Difference between revisions of "Talk:Activate"
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imported>HawkFest |
imported>HawkFest |
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* That reset happens when the OnActivate block starts or stops? (So if I send another activate before it is finished with its block, will it be cleared when its block ends and therefore never happen?) | * That reset happens when the OnActivate block starts or stops? (So if I send another activate before it is finished with its block, will it be cleared when its block ends and therefore never happen?) | ||
*:--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 14 April 2006 (EDT): Reset happens when the script is finished processing. So calling Activate on an object from within its own script won't work. | *:--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 14 April 2006 (EDT): Reset happens when the script is finished processing. So calling Activate on an object from within its own script won't work. | ||
::I don't understand what you mean: what "reset" are you referring to? Cell reset? Fact is that MANY objects actually can have an Activate command within their own onActivate script, and more over MUST have one so as to activate themselves, especially those objects involving a GUI presented to the player in menu mode (like beds, containers and such)!... But of course, this Activate command will NOT "reactivate" a second pass of the onActivate script, it will instead render the default activation behavior of the object. --[[User:HawkFest|HawkFest]] 21:39, 16 April 2008 (EDT) | |||
* As long as I've used PlaceAtMe to create this object, the second section shouldn't apply correct? | * As long as I've used PlaceAtMe to create this object, the second section shouldn't apply correct? | ||
*:--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 14 April 2006 (EDT): Rephrase the question to be more specific. I don't understand what you're asking. | *:--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 14 April 2006 (EDT): Rephrase the question to be more specific. I don't understand what you're asking. |