Difference between revisions of "Talk:Activate"

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330 bytes added ,  16:17, 9 June 2009
Weird Bugginess !
imported>QQuix
m (→‎RunOnActivateBlock Flag: Text adjustements)
imported>Shademe
(Weird Bugginess !)
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:Belated confirmation - I believe you can get around it by placing an actor in a Remote cell, ''leave it Enabled'', and use that actor's reference editorID instead of player.
:Belated confirmation - I believe you can get around it by placing an actor in a Remote cell, ''leave it Enabled'', and use that actor's reference editorID instead of player.
== Weird Bugginess ! ==
''It seems as objects should not activate objects. [http://www.bethsoft.com/bgsforums/index.php?showtopic=1000091].'' Needs some more confirmation - [[User:Shademe|shadeMe]] <sup>[[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]]</sup> 17:17, 9 June 2009 (EDT)
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