Difference between revisions of "Talk:Activate"
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Weird Bugginess !
imported>QQuix m (→RunOnActivateBlock Flag: Text adjustements) |
imported>Shademe (Weird Bugginess !) |
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:Belated confirmation - I believe you can get around it by placing an actor in a Remote cell, ''leave it Enabled'', and use that actor's reference editorID instead of player. | :Belated confirmation - I believe you can get around it by placing an actor in a Remote cell, ''leave it Enabled'', and use that actor's reference editorID instead of player. | ||
== Weird Bugginess ! == | |||
''It seems as objects should not activate objects. [http://www.bethsoft.com/bgsforums/index.php?showtopic=1000091].'' Needs some more confirmation - [[User:Shademe|shadeMe]] <sup>[[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]]</sup> 17:17, 9 June 2009 (EDT) |