Difference between revisions of "Talk:Activate"
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→Odd bug when used on a door: new section
imported>QQuix (Activating an object every frame) |
imported>Zaldir (→Odd bug when used on a door: new section) |
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[[User:QQuix|QQuix]] 22:08, 14 July 2009 (EDT) | [[User:QQuix|QQuix]] 22:08, 14 July 2009 (EDT) | ||
== Odd bug when used on a door == | |||
I am trying to run an activate on a door once a questvariable has reached a specific value. | |||
This is the script (Quest): | |||
Short TrollGate | |||
Begin GameMode | |||
If TrollGate == 4 | |||
NexusTrollGateRef.Activate | |||
Set TrollGate to 5 | |||
Endif | |||
And "TrollGate" is increased by 1 every time the player activates a specific activator. | |||
Now, based on this, everything should really work, and it has done before, but the odd thing is: If I try to activate the activators, the door won't open, but if I try to first activate the door by hand, which will then give me a message saying I can't open it, and then try to activate the activators, the door opens. |