Difference between revisions of "Talk:Activate"
Jump to navigation
Jump to search
→Odd bug when used on a door
imported>Zaldir |
imported>DragoonWraith |
||
Line 178: | Line 178: | ||
And "TrollGate" is increased by 1 every time the player activates a specific activator. | And "TrollGate" is increased by 1 every time the player activates a specific activator. | ||
Now, based on this, everything should really work, and it has done before, but the odd thing is: If I try to activate the activators, the door won't open, but if I try to first activate the door by hand, which will then give me a message saying I can't open it, and then try to activate the activators, the door opens. [[User:Zaldir|Zaldir]] 14:13, 11 September 2011 (EDT) | Now, based on this, everything should really work, and it has done before, but the odd thing is: If I try to activate the activators, the door won't open, but if I try to first activate the door by hand, which will then give me a message saying I can't open it, and then try to activate the activators, the door opens. [[User:Zaldir|Zaldir]] 14:13, 11 September 2011 (EDT) | ||
:Not really sure what you're describing, to be honest, but I don't know of any oddities with doors. You may have better luck on the {{Forums}} for a question like this; there isn't a lot of activity on the Wiki, sadly. It would be appreciated if you reported back or updated the page if you discover what the problem is! | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 23:12, 11 September 2011 (EDT) |