Difference between revisions of "Talk:Animation Tab"
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imported>JT |
imported>Maian |
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:: Well, when there is a breakthrough, post and/or email me. It would be much appreciated. I got a quest with a mute/silenced man that would be greatly improved by custom pantomime. --[[User:TwelveTwo|TwelveTwo]] | :: Well, when there is a breakthrough, post and/or email me. It would be much appreciated. I got a quest with a mute/silenced man that would be greatly improved by custom pantomime. --[[User:TwelveTwo|TwelveTwo]] | ||
::: Repost from the [[Wish List]]: "I've just thought of a nifty workaround, but I'm not sure if it'll work. Although new animation groups can't be created, new animations can be directly linked to animation files in the Idle Animations menu. Create a new .kf file and make sure the animation group it belongs to is an existing idle group (this is specified within the file). Put it in the idleanims folder. In the CS idle animation menu, create a new animation, put it before all the other animations within the same skeleton, and link it to the file you just created. Add a condition that can only be met by a custom script (maybe a global variable check). In the script that will fire off the animation, make sure the condition is satisfied in the script, then call PickIdle." | |||
::: I'm testing out the idea right now. I've got it to kinda work, but I'm getting some crashes...trying to isolate them. It also kinda screws around with 1st person view during the animation. | |||
::: --[[User:Maian|Maian]] 07:12, 23 April 2006 (EDT) | |||