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Difference between revisions of "Talk:Armor"

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260 bytes added ,  23:18, 16 April 2011
Broken armor
imported>Qazaaq
(→‎Biped slots: answering question)
imported>Avian Mosquito
(Broken armor)
 
Line 5: Line 5:
:Note that the biped slots do not determine where on the body an item is equipped, this is determined by the NIF file the item is using.
:Note that the biped slots do not determine where on the body an item is equipped, this is determined by the NIF file the item is using.
:--[[User:Qazaaq|Qazaaq]] 05:08, 25 May 2010 (EDT)
:--[[User:Qazaaq|Qazaaq]] 05:08, 25 May 2010 (EDT)
== Broken armor ==
By default, broken armor stays equiped and its enchantments remain active. Is there any way to make it automatically unequip or cause the enchantments to fail when broken?
[[User:Avian Mosquito|Avian Mosquito]] 23:18, 16 April 2011 (EDT)

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