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Difference between revisions of "Talk:Casting Spells From An Activator"

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→‎Improvements: Info on modifying the spell
imported>Decoup
imported>Tegid
(→‎Improvements: Info on modifying the spell)
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I love oblivion!
I love oblivion!
Please sign your comments as well, either the second from the last editing button (reading from the left to the right) or four ~'s.  Welcome to the Wiki.  I actually did some work for the Detect hostility spell, and if I recall, most of what it does it just check for IsInCombat Player (though I think it does some faction checking too).  Yes you could set it to only attack those around the player who are currently enemies/attacking the player.  However, I think the author's original intent is that the spell is a last resort spell you only use if you are really really, in bad shape.  Of course if you're in a mine or dungeon alone, you would like to hit everyone even those not attacking you.  That isn't to say that you can't take this spell and modify it to be what you want it to be, but it always pays to think about game balance.--[[User:Tegid|Tegid]] 11:20, 18 May 2006 (EDT)
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