Difference between revisions of "Talk:Casting Spells From An Activator"

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Why does the first activator have to be in the air
imported>Tegid
imported>Decoup
(Why does the first activator have to be in the air)
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Generally we don't sign changes to Wiki article changes themselves.  Certain pages we do (The Wish List and Questions), but normally it's just the Discussion pages. --[[User:Tegid|Tegid]] 08:12, 19 May 2006 (EDT)
Generally we don't sign changes to Wiki article changes themselves.  Certain pages we do (The Wish List and Questions), but normally it's just the Discussion pages. --[[User:Tegid|Tegid]] 08:12, 19 May 2006 (EDT)
== Why does the first activator have to be in the air ==
The activator that is created when you cast the spell is moved up 200 in the air.<br>
I have a few questions about this step...<br>
Why?<br>
How far up in feet is the movement of 200? Is it 200foot?<br>
If you move the object up 200 foot and cast an area effect of 200 foot, how does the spell manage to hit anyone?<br>
Why can't I force my character to cast the target spell on myself instead of the activator casting it on itself?<br>
Whats the difference? eg player.cast tutcalllightningspellscript player<br>
[[User:Decoup|Decoup]] 02:02, 20 May 2006 (EDT)
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