Difference between revisions of "Talk:Casting Spells From An Activator"
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Why does the first activator have to be in the air
imported>Tegid |
imported>Decoup (Why does the first activator have to be in the air) |
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Generally we don't sign changes to Wiki article changes themselves. Certain pages we do (The Wish List and Questions), but normally it's just the Discussion pages. --[[User:Tegid|Tegid]] 08:12, 19 May 2006 (EDT) | Generally we don't sign changes to Wiki article changes themselves. Certain pages we do (The Wish List and Questions), but normally it's just the Discussion pages. --[[User:Tegid|Tegid]] 08:12, 19 May 2006 (EDT) | ||
== Why does the first activator have to be in the air == | |||
The activator that is created when you cast the spell is moved up 200 in the air.<br> | |||
I have a few questions about this step...<br> | |||
Why?<br> | |||
How far up in feet is the movement of 200? Is it 200foot?<br> | |||
If you move the object up 200 foot and cast an area effect of 200 foot, how does the spell manage to hit anyone?<br> | |||
Why can't I force my character to cast the target spell on myself instead of the activator casting it on itself?<br> | |||
Whats the difference? eg player.cast tutcalllightningspellscript player<br> | |||
[[User:Decoup|Decoup]] 02:02, 20 May 2006 (EDT) |