Difference between revisions of "Talk:Casting Spells From An Activator"
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Talk:Casting Spells From An Activator (edit)
Revision as of 23:05, 5 February 2008
, 23:05, 5 February 2008Why rename instead of new?
imported>Nirnroot |
imported>DonAtreides (Why rename instead of new?) |
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That's what I had originally (the script effect) but then I'm back to hearing the "bang" every time it's cast. However, I replaced Mehrunes with Resist Water Damage as that spell effect seems to have no side effects and its worked out so far. Thanks for the input. [[User:BurninSun|BurninSun]] 01:45, 18 November 2006 (EST) | That's what I had originally (the script effect) but then I'm back to hearing the "bang" every time it's cast. However, I replaced Mehrunes with Resist Water Damage as that spell effect seems to have no side effects and its worked out so far. Thanks for the input. [[User:BurninSun|BurninSun]] 01:45, 18 November 2006 (EST) | ||
== Why rename instead of new? == | |||
''Rename the activator with the Editor ID "ActivatorFlameNode0" to "SourceID" by slowly double-clicking on it, changing the name, and selecting "Yes" when the menu comes up.'' | |||
Why rename an existing activator instead of creating a new one? Is there a reason? --[[User:DonAtreides|DonAtreides]] 23:05, 5 February 2008 (EST) |