Difference between revisions of "Talk:Casting Spells From An Activator"

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Why rename instead of new?
imported>Nirnroot
imported>DonAtreides
(Why rename instead of new?)
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That's what I had originally (the script effect) but then I'm back to hearing the "bang" every time it's cast. However, I replaced Mehrunes with Resist Water Damage as that spell effect seems to have no side effects and its worked out so far. Thanks for the input. [[User:BurninSun|BurninSun]] 01:45, 18 November 2006 (EST)
That's what I had originally (the script effect) but then I'm back to hearing the "bang" every time it's cast. However, I replaced Mehrunes with Resist Water Damage as that spell effect seems to have no side effects and its worked out so far. Thanks for the input. [[User:BurninSun|BurninSun]] 01:45, 18 November 2006 (EST)
== Why rename instead of new? ==
''Rename the activator with the Editor ID "ActivatorFlameNode0" to "SourceID" by slowly double-clicking on it, changing the name, and selecting "Yes" when the menu comes up.''
Why rename an existing activator instead of creating a new one? Is there a reason? --[[User:DonAtreides|DonAtreides]] 23:05, 5 February 2008 (EST)
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