Difference between revisions of "Talk:Common Bugs"

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31 bytes added ,  03:56, 15 February 2009
imported>HawkFest
imported>HawkFest
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:::Aye, that was a '''damn impressive''' post there, RealmEleven. Very nice, very thorough. Great contribution.
:::Aye, that was a '''damn impressive''' post there, RealmEleven. Very nice, very thorough. Great contribution.
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:46, 14 January 2009 (EST)
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:46, 14 January 2009 (EST)
::::Where is RealmEleven post?


== About the section "Adding Multiple Items with the Same Script" ==
== About the section "Adding Multiple Items with the Same Script" ==


I've never ever experienced what the author says. I'm adding 7 distinct items within the same frame to a container, while at the same time 4 other containers in the same cell are adding 2 to 4 distinct items to themselves, and it never crashed nor any odd thing, which was tested on a high-end '''and''' low-end machine. Hence, the author should explain the exact context instead of making this some "generic" behavior when adding multiple items: are those items have onAdd blocks (the 7 items I was talking about all have onAdd, menumode and gamemode blocks)? Are they adding other items from their own onAdd blocks? If the author saw the problem, then he/she should be able to give the context (those mentioned never gave me any problem, although I didn't try adding an item which itself adds another Item in from within its onAdd block), however it's too vague... Weird. --[[User:HawkFest|HawkFest]] 03:47, 15 February 2009 (EST)
I've never ever experienced what the author says. I'm adding 7 distinct items within the same frame to a container, while at the same time 4 other containers in the same cell are adding 2 to 4 distinct items to themselves, and it never crashed nor any odd thing, which was tested on a high-end '''and''' low-end machine. Hence, the author should explain the exact context instead of making this some "generic" behavior when adding multiple items: are those items have onAdd blocks (the 7 items I was talking about all have onAdd, menumode and gamemode blocks)? Are they adding other items from their own onAdd blocks? If the author saw the problem, then he/she should be able to give the context (those mentioned never gave me any problem, although I didn't try adding an item which itself adds another Item in from within its onAdd block), however it's too vague... Weird. --[[User:HawkFest|HawkFest]] 03:47, 15 February 2009 (EST)
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