Difference between revisions of "Talk:Common Bugs"

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80 bytes added ,  11:52, 11 December 2010
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The disappearing land problem happens when a havok-able item rolls across a cell boundary from a loaded cell into a cell that has not yet been loaded.  This can happen when items are placed near cell borders, since havok-able items move during cell load.  My theory is that the cell is marked as "already loaded" due to the presence of the item that rolled in, causing the cell not to load when it should.  The bug seems to only happen when a cell is changed by a mod.
The disappearing land problem happens when a havok-able item rolls across a cell boundary from a loaded cell into a cell that has not yet been loaded.  This can happen when items are placed near cell borders, since havok-able items move during cell load.  My theory is that the cell is marked as "already loaded" due to the presence of the item that rolled in, causing the cell not to load when it should.  The bug seems to only happen when a cell is changed by a mod.


In the case of cell 15,13 there is a set of potions, skull, etc, in a small ruin right on the cell border with 16,13.  These always move when the cell is loaded, because they are on a slope and/or perched on rocks.  Likewise, in cell 20,-17, there is an hourglass under the bridge next to the chest.  The hourglass always rolls down into the middle of the river, and if you are unlucky it will roll into 20,-18 and cause its contents not to load.
In the case of cell 15,13 there is a set of potions, a skull, and some bones, in a ruin that straddles the border between 15,13 and 16,13.  The items are scattered on both sides of the cell border.  These always move when the cell is loaded, because they are on a slope and/or perched on rocks.  Likewise, in cell 20,-17, there is an hourglass under the bridge next to the chest.  The hourglass always rolls down into the middle of the river, and if you are unlucky it will roll into 20,-18 and cause its contents not to load.


My fix for this was just to delete the items in the ruin by Fort Magia, and replace them with a sack containing the same loot (since the sack is a static, there is no problem).  The same fix seems to work for 20,-17 / 20,-18.
My fix for this was just to delete the items in the ruin by Fort Magia, and replace them with a sack containing the same loot (since the sack is a static, there is no problem).  The same fix seems to work for 20,-17 / 20,-18.


--[[User:Phaid|Phaid]] 11:47, 11 December 2010 (EST)
--[[User:Phaid|Phaid]] 11:47, 11 December 2010 (EST)
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