Difference between revisions of "Talk:CreateFullActorCopy"

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18 bytes added ,  16:05, 12 October 2006
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imported>GuidoBot
imported>GuidoBot
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::::::The possibility for cutscenes is intriguing. Cool idea.
::::::The possibility for cutscenes is intriguing. Cool idea.


[[User:GuidoBot|GuidoBot]] 17:02, 12 October 2006 (EDT) One reason to use CreateFullActor copy is so you can delete them later. This is a way around the persistance created for PlaceAtMe <actorOID>.
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[[User:GuidoBot|GuidoBot]] 17:02, 12 October 2006 (EDT) One reason to use CreateFullActor copy is so you can delete them later. This is a way around the (3-day) persistance created with PlaceAtMe <actorOID>.


Another related note is that although you can make a copy of the player this way, for the sake of saving stats for example, DuplicateNPCStats does not work for copying them back to the player at some later date. (Not that the command name implies that ever could.)
Another related note is that although you can make a copy of the player this way, for the sake of saving stats for example, DuplicateNPCStats does not work for copying them back to the player at some later date. (Not that the command name implies that you ever could.)
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