Difference between revisions of "Talk:CreateFullActorCopy"

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796 bytes added ,  06:22, 8 October 2007
m
comments on FullActorCopies and DuplicateNPCStats
imported>Entim
(Guidobot I hope you don't mind if I delete your last edit as well. revert)
imported>Scanner
m (comments on FullActorCopies and DuplicateNPCStats)
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::::::The possibility for cutscenes is intriguing. Cool idea.
::::::The possibility for cutscenes is intriguing. Cool idea.
:I've tested SetLevel and SetAV on FullActorCopies against original actors and found out it wouldn't affect the original (although it should). So I assume a FullActorCopy has its own ObjectID and is persistent until you delete it. Moreover the FullActorCopy holds the true values for level, class, attributes and skills. Just don't try to use DuplicateNPCStats to get attributes and skills back. You'll have to copy them back step by step. --[[User:Scanner|Scanner]] 07:22, 8 October 2007 (EDT)


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Another related note is that although you can make a copy of the player this way, for the sake of saving stats for example, DuplicateNPCStats does not work for copying them back to the player at some later date. (Not that the command name implies that you ever could.)
Another related note is that although you can make a copy of the player this way, for the sake of saving stats for example, DuplicateNPCStats does not work for copying them back to the player at some later date. (Not that the command name implies that you ever could.)
:Can't agree with that - DuplicateNPCStats recalculates the attributes and skills (using '''level''' and '''class''') before it applies them. So you can only be sure for level and class if your target doesn't match the auto-calculation values. --[[User:Scanner|Scanner]] 07:22, 8 October 2007 (EDT)
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