Difference between revisions of "Talk:Creating Large Worldspaces"
Jump to navigation
Jump to search
Talk:Creating Large Worldspaces (edit)
Revision as of 10:27, 18 January 2011
, 10:27, 18 January 2011→More Notes
imported>Bruneauinfo |
imported>Bruneauinfo |
||
Line 14: | Line 14: | ||
3 - This -> '''"Once an object has been placed in a cell from region generation, and once that session has been saved and ended, the object can no longer be removed by that region. Meaning that if you want to change any settings related to region items, or have overlapping regions, you would have to manually remove them cell by cell if you've already saved the mod and started a new session."''' <-- Is a little misleading. If you generate a region and found you have objects, spacing, etc that you don't like, you can remove the entire contents of the region, make adjustments, and generate the region again. And you can do this at any time during region generation. Yes, you won't want to do this after you start placing special objects like structures and NPCs, but common sense would dictate that you get your worldspace in order first before adding your game content. --[[User:Bruneauinfo|Bruno]] 14:40, 17 January 2011 (EST) | 3 - This -> '''"Once an object has been placed in a cell from region generation, and once that session has been saved and ended, the object can no longer be removed by that region. Meaning that if you want to change any settings related to region items, or have overlapping regions, you would have to manually remove them cell by cell if you've already saved the mod and started a new session."''' <-- Is a little misleading. If you generate a region and found you have objects, spacing, etc that you don't like, you can remove the entire contents of the region, make adjustments, and generate the region again. And you can do this at any time during region generation. Yes, you won't want to do this after you start placing special objects like structures and NPCs, but common sense would dictate that you get your worldspace in order first before adding your game content. --[[User:Bruneauinfo|Bruno]] 14:40, 17 January 2011 (EST) | ||
4 - The article mentions removing vwd flags - which i'm assuming refers to "viewable when distant" flags. I've searched the internet via google and haven't found any references to this. I'm sure this is not the first attempt at creating new world spaces in Oblivion, and was wondering if anyone had anymore insight on this. | |||
=== Old Notes === | === Old Notes === |