Difference between revisions of "Talk:Detect If Current Cell Is Wilderness Cell"
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Talk:Detect If Current Cell Is Wilderness Cell (edit)
Revision as of 10:50, 15 March 2008
, 10:50, 15 March 2008yes, it works
imported>DragoonWraith (never tried it) |
imported>Scruggs (yes, it works) |
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:Never used it, so I can't say. I can test it if you don't find anything. | :Never used it, so I can't say. I can test it if you don't find anything. | ||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 06:09, 13 March 2008 (EDT) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 06:09, 13 March 2008 (EDT) | ||
:: Yeah, it works. Vanilla scripts use the same approach - there are cells named "IC" and whatnot that can be tested against in exterior cells to find out if the player's in the Imperial City. [[User:Scruggs|Scruggs]] 11:50, 15 March 2008 (EDT) |