Difference between revisions of "Talk:Detect If Current Cell Is Wilderness Cell"
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Talk:Detect If Current Cell Is Wilderness Cell (edit)
Revision as of 13:17, 15 March 2008
, 13:17, 15 March 2008Thanks Scruggsy
imported>Haama (Original Discussion) |
imported>Haama (Thanks Scruggsy) |
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== Original Discussion == | == Original Discussion == | ||
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::::::::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 18:52, 19 October 2006 (EDT): That's brilliant, thank you! | ::::::::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 18:52, 19 October 2006 (EDT): That's brilliant, thank you! | ||
==From Q/A to Tutorial== | |||
Err... DW, do you remember if this works or not? I think I saw it recently on the forums, so I'll try searching... couldn't find it but if anyone else remembers...--[[User:Haama|Haama]] 03:51, 13 March 2008 (EDT) | |||
:Never used it, so I can't say. I can test it if you don't find anything. | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 06:09, 13 March 2008 (EDT) | |||
:: Yeah, it works. Vanilla scripts use the same approach - there are cells named "IC" and whatnot that can be tested against in exterior cells to find out if the player's in the Imperial City. [[User:Scruggs|Scruggs]] 11:50, 15 March 2008 (EDT) | |||
::: Thanks Scruggsy. I'll change this into a short tutorial, then.--[[User:Haama|Haama]] 14:17, 15 March 2008 (EDT) |