Difference between revisions of "Talk:Disable"
Jump to navigation
Jump to search
Redaction of statement
imported>Omzy (Disable doesn't work for activator collision?) |
imported>Omzy (Redaction of statement) |
||
Line 4: | Line 4: | ||
I'm having a problem getting the collision of an object to turn off. Is it possible that the Disable command does not disable the collision of an activator? I'm sure I am right that the collision is not turning off since I have an invisible capsule around the player and when it is supposed to be disabled, i am still stuck inside. My code basically puts the capsule there, then disables it a few frames later. There shouldn't be any problem unless there is a problem with Disable. Any thoughts?--[[User:Omzy|Omzy]] 17:50, 1 June 2007 (EDT) | I'm having a problem getting the collision of an object to turn off. Is it possible that the Disable command does not disable the collision of an activator? I'm sure I am right that the collision is not turning off since I have an invisible capsule around the player and when it is supposed to be disabled, i am still stuck inside. My code basically puts the capsule there, then disables it a few frames later. There shouldn't be any problem unless there is a problem with Disable. Any thoughts?--[[User:Omzy|Omzy]] 17:50, 1 June 2007 (EDT) | ||
EDIT | |||
I've narrowed my problem down to something excruciatingly simple. I was wrong in assuming Disable was the problem, and now it is clear that Disable does deactivate collision on activators. |