Difference between revisions of "Talk:FPowerAttackDelay"

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2 bytes added ,  03:11, 30 July 2009
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imported>Sabar
imported>Sabar
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:Using some timing scripts I'm getting significantly more accurate values with changing the normal hit ratio from 1/2 to 2/5 and changing the power attack ratio from 3/2 to 11/9 (or 6/5 approx.).  Swings from a weapon with a speed of 0.81 produce a swing delay of ~0.47 seconds, when it is predicted to be 0.6172 seconds with the current formula.  A small difference, but it becomes significant over the long run when you need a script to stay in sync with rapid swinging.  The power attack formula was quite close but also a bit too long, with a 6/5 or 11/9 ratio producing near exact matches to the swing time.  
:Using some timing scripts I'm getting significantly more accurate values with changing the normal hit ratio from 1/2 to 2/5 and changing the power attack ratio from 3/2 to 11/9 (or 6/5 approx.).  Swings from a weapon with a speed of 0.81 produce a swing delay of ~0.47 seconds, when it is predicted to be 0.6172 seconds with the current formula.  A small difference, but it becomes significant over the long run when you need a script to stay in sync with rapid swinging.  The power attack formula was quite close but also a bit too long, with a 6/5 or 11/9 ratio producing near exact matches to the swing time.  


:I've edited the page in leiu of my research.  If anyone can contradict my findings and has better values, go for it![[User:Sabar|Sabar]] 04:07, 30 July 2009 (EDT)
:I've edited the page in leiu of my research.  If anyone can contradict my findings and has better values, go for it! [[User:Sabar|Sabar]] 04:07, 30 July 2009 (EDT)
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