Difference between revisions of "Talk:Find Package"
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→No target = crash?: hmm
imported>Vometia (No target = crash?) |
imported>Vometia (→No target = crash?: hmm) |
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Anyway, I've found a suspicious "find" package, i.e. one that has no target set. I know that follow packages with no target ''will'' crash Oblivion, but is the same true of find? Not that I intend to test that particular theory to destruction, but it'd be useful to know, especially considering how easy it is to inadvertently specify a location instead of a target. For that matter, are there other package types that absolutely require a target but which Construction Set will still accept without one...? --[[User:Vometia|vom]] 00:38, 1 April 2010 (EDT) | Anyway, I've found a suspicious "find" package, i.e. one that has no target set. I know that follow packages with no target ''will'' crash Oblivion, but is the same true of find? Not that I intend to test that particular theory to destruction, but it'd be useful to know, especially considering how easy it is to inadvertently specify a location instead of a target. For that matter, are there other package types that absolutely require a target but which Construction Set will still accept without one...? --[[User:Vometia|vom]] 00:38, 1 April 2010 (EDT) | ||
: Having researched it a bit, I haven't managed to make it crash by adding the offending package to random NPCs using AddScriptPackage, though I still suspect that it may not be a good idea. And ''something'' is causing regular CTDs... --[[User:Vometia|vom]] 07:11, 1 April 2010 (EDT) |