Difference between revisions of "Talk:ForceActorValue"
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forceav=modav2?
imported>DragoonWraith (ok.) |
imported>Ibob222 m (forceav=modav2?) |
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::::Err... Yes. The example will not compile. That was semi-intentional - it was just pseudo-code. Regardless, your edit probably is better. | ::::Err... Yes. The example will not compile. That was semi-intentional - it was just pseudo-code. Regardless, your edit probably is better. | ||
::::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 04:30, 8 February 2008 (EST) | ::::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 04:30, 8 February 2008 (EST) | ||
== forceav=modav2? == | |||
I was thinking since force av modifies current stats and not the base value, wouldn't that mean its not an unalterable script modifier and could be restored by a spell. Meaning it could be used instead of the OBSE mod function modactorvalue2 using: | |||
set value to Getav Health | |||
Set value to value - 5 | |||
Forceav Health value | |||
being the same as: | |||
modav2 health -5 | |||
The point being you don't have to use OBSE to run the script, |