Difference between revisions of "Talk:GetEquippedObject"
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imported>Irwiss (Possible values) |
imported>Irwiss |
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I think this will be of interest to someone. When no slots are selected this function returns 255. You can also set 255 for no slots to be selected. I've tested this in game with OBSE v16. | I think this will be of interest to someone. When no slots are selected this function returns 255. You can also set 255 for no slots to be selected. I've tested this in game with OBSE v16. | ||
Also the although using weird(9-12 and 14, 255) values normally makes no sense, you can still get the reference to the equipped item on the slot using GetEquipmentSlot. Not sure which order multiple items come at, probably some kind of weird internal order like oblivion inventory walk methods produce. | Also the although using weird(9-12 and 14, 255) values normally makes no sense, you can still get the reference to the equipped item on the slot using GetEquipmentSlot. Not sure which order multiple equipped items come at, probably some kind of weird internal order like oblivion inventory walk methods produce. | ||
A snippet from the source file(from the same version) | A snippet from the source file(from the same version) |