Difference between revisions of "Talk:GetRandomPercent"

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683 bytes added ,  17:14, 29 July 2006
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imported>JOG
imported>JOG
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int(1 + 0.06 * '''99''') = int(1 + 5.94) = int(6.94) = '''6''' => Chance: 16%
int(1 + 0.06 * '''99''') = int(1 + 5.94) = int(6.94) = '''6''' => Chance: 16%
And the Min/Max formula was wrong:
short dice
set dice to 5/99 * GetRandompercent
would return this:
int(5/99 * '''00''') = int(0.00) = '''0'''
int(5/99 * '''19''') = int(0.96) = '''0''' => Chance: 20%
int(5/99 * '''20''') = int(1.01) = '''1'''
int(5/99 * '''39''') = int(1.98) = '''1''' => Chance: 20%
int(5/99 * '''40''') = int(2.02) = '''2'''
int(5/99 * '''59''') = int(2.98) = '''2''' => Chance: 20%
int(5/99 * '''60''') = int(3.03) = '''3'''
int(5/99 * '''79''') = int(3.99) = '''3''' => Chance: 20%
int(5/99 * '''80''') = int(4.04) = '''4'''
int(5/99 * '''98''') = int(4.98) = '''4''' => Chance: 19%
int(5/99 * '''99''') = int(5.00) = '''5''' => Chance: 1%
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